![]() This I've check again and think all is OK,I will try to make render with Mental Ray and see if there is difference.Not sure what you mean on this,i've check and tried to use Skin wrap modifier,I'm still beginner with 3DS MAX,I'm using Student version of 3DS MAX and VRAY at moment and still I'm not best with 3DS MAX Yes in the modifier stack are morphs,without the morphs those clothes will not fit or doesn't fit figure G2F,I've tried to remove all morphs or which I've think they can cause,but nothing has helpedĢ). Those are the only things I can think of at the moment.ġ). ![]() Third, make sure there's no displacement in the materials, and if there is, check that the value in the deformed one isn't screwed up. Something like a tight bathingsuit should prob use the Skin Wrap modifier. If that the case, then you just have to do the skinning by hand. I'm thinking the envelopes got screwed up in the deformed translation, which could cause this kind of effect too. ![]() Second, check the envelopes of the skinning on the character, or clothing. ![]() Quote - First, are there any morphs present in the modifier stack in the deformed version? If there's a morpher modifier in the stack, make sure there isn't a weird morph causing the deformation. ![]()
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